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- on mouseDown
- sound stop 1
- sound stop 2
- puppetSound("clickSound")
- repeat while the stillDown
- if not rollOver(clickOn()) then
- set the castNum of sprite 8 to the number of member "SC_all_Up.PICT"
- updateStage()
- set vButtonHit to 0
- next repeat
- end if
- set the castNum of sprite 8 to the number of member "SC2_DOWN.PICT"
- updateStage()
- set vButtonHit to 1
- end repeat
- puppetSound("clickSound")
- if vButtonHit = 1 then
- set the castNum of sprite 8 to the number of member "SC_all_Up.PICT"
- updateStage()
- set jumpName to the name of cast the castNum of sprite clickOn()
- clearPuppets(2, 12)
- go(the frame + 1)
- puppetSound(0)
- PlayDemoFrame(1, jumpName)
- end if
- end
-